Add Why You Must Have Anti-Air in Tower Rush
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<br>When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.<br>
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<br>If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.<br>
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Stopping the Air Tanks
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
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<br>Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.<br>
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His spawn damage and constant stun effect drastically slows down the Balloon's approach.Have a Zap or Arrows ready to clear them instantly.If your deck relies entirely on ground defense, you will lose.
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Choosing Your Sky Sweepers
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<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br>
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<br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br>
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Anti-Air CategoryTop CardStrengthsRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
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Don't Look Down
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<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
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<br>If your towers fall to the Balloon every time, you must redesign your support structure.<br>
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