diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..0c21408 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
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Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+The Sin of Over-Capping +
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
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If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.
+Don't give away your defensive position.Top players are incredibly efficient.It is mathematically a terrible decision. +Over-Defending Minor Threats +
Beginners have an intense psychological aversion to letting their towers take even a single point of damage.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+HabitThe SolutionWasting fireballs for chip damageSave your spells for defense or to support a major pushPlaying random cardsEnsure you have a clear win condition and adequate spell support +The Solo Mindset +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
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