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While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.
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Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
+The Light Spells: Cycle and Control
+
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
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Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.
+It pushes everything back and provides chip damage.If you know they will play a goblin gang, drop the log before they even spawn.Don't miscalculate the final blow.
+The Heavy Hitters
+
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
+
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
+Magic TacticDrawbackSpell SpamHighly effective in double elixir when you can regenerate energy quicklyPre-firingGame-winning if it connects with their primary defensive unit instantly
+The Perfect Match
+
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
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Magic is a precise science in the arena; treat it with the respect it deserves.
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