diff --git a/Mastering-Turret-Placement-in-Tower-Rush.md b/Mastering-Turret-Placement-in-Tower-Rush.md
new file mode 100644
index 0000000..e62747d
--- /dev/null
+++ b/Mastering-Turret-Placement-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.
+
This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
+The Anti-Tank Center Pull
+
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
+
As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
+If placed too early, they will destroy it with spells.Protect the blind spot with cheap troops.Vary your placement slightly if they have heavy spells.
+Advanced Placement Tactics
+
Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.
+
Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
+Turret TypeWhere to Put ItInferno Tower, CannonThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
+Geometrical Dominance
+
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
+
Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
+
+If you have any inquiries relating to where and how to use [tower rush](https://remaxeastcape.com/author/kashabrittain5/), you can speak to us at our own page.
\ No newline at end of file