Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
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The Light Spells: Cycle and Control
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<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
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It is the most reliable spell.Win the mind game.Know the exact damage your spell does.
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Massive Area Damage
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<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br>
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<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
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Spell StrategyDangerSpell SpamHighly effective in double elixir when you can regenerate energy quicklyPre-firingCatastrophic if the opponent places nothing, wasting 4 mana
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Synergizing Spells with Your Deck
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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