commit 7b7d265ddc689f935fecfe1005c1d09f6be45d42 Author: simonrodrigues Date: Thu Jul 16 11:29:46 2026 +0200 Add Understanding Aggro Management in Tower Rush Scenarios diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md new file mode 100644 index 0000000..b9e1860 --- /dev/null +++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md @@ -0,0 +1,15 @@ +
This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
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If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+Vision and Targeting +
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+They are easier to distract with cannons or teslas.Melee units have very short sight ranges.A fast unit will cross tiles quickly, altering the math. +The Geometry of Defense +
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
+Aggro RuleHow to Exploit ItProximity PriorityThe enemy will always hit the skeleton firstVision RefreshIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby +Drilling the Mechanics +
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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